a brief introduction in powerpoint.
aspects morphologique de l'interaction homme-machine: étude de modèles d'interaction gestuels
Une Thèse. english abstract. The morphology of Human-Computer Interaction is the description of the elementary actions of use of a computerized information processing system. An interacting user triggers input devices, which emit signals interpreted by the system. These signals are processed and grouped as events, autonomous entities corresponding to elementary modifications of information objects. We intend to describe these entities, from the perspective of the user producing them, as well as from their integration in the system.
charade, free hand-gestures
The machine was rather difficult to operate. For years, radios had been operated by means of pressing buttons and turning dials; then, as the technology became more sophisticated, the controls were made touch sensitive ... now all you had to do was wave your hand in the general direction of the components and hope. It saved a lot of muscular expenditure of course, but meant you had to stay infuriatingly still if you wanted to keep listening to the same programme. D. Adams, 1979
- charade: remote control of objects using free hand gestures. An extended version of the Communications of the ACM 1993 paper.
- ps version of the paper 1
- ps version of the paper 2
ligne claire, when marks-based interaction define the application
A Mark-Based Interaction Paradigm for Free-Hand Drawing. The UIST 94 paper.
Some source code and an executable/code source et éxécutables
other interaction techniques
- Hypermarks. Comparing mark-based interaction and marking menus. 1992.
- The first optimized soft keyboard.
- A taxonomy of see-through tools (toolglasses).
- The Hotbox: Efficient Access to a Large Number of Menu-items
- The Rockin'mouse. A 3D input device. Integral 3D manipulation on a plane.
- The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency.